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New York, New York, United States
Mostly visual art and air guitar.

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Showing posts with label Evenhanded Luck. Show all posts
Showing posts with label Evenhanded Luck. Show all posts

Sunday, April 14, 2013

摸魚~ Fumbling for Fish. IV

    Digital manipulation tools like Adobe Photoshop are best used to cosmetically modify or efficiently emulate physical alterations existing practically-made works. Over-reliance on computer-generated effects as a primary source of displaying imagination reflects the disposable consumerist attitude that followed a culture once proud of its ability to manufacture and produce abundant national products for worldwide dispersal. By not adapting the citizenship to raise native standards with better early education and improved family resources, it comes as no surprise that a formerly industrious populace neither living within its means nor evolving to meet new definitions would also result in a shrunken middle-class growing more desperate to secure a perch on the economic ladder.


Bottle on 4990. (click to enlarge)

Bottle on 4990. (click to enlarge)

Bottle on 4990. (click to enlarge)


    When a nation's citizens grow increasingly ignorant of their own productive capabilities and are insidiously steered toward developing insatiable appetites for image-oriented mirages designed by visual media conglomerates for individual rather than communal profit, the financial gaps in society will eventually become ravenous abysses the likes of which only few can traverse. It's been said that fortune favors the brave, while perpetuating various irrational fears among an uneducated people has proved historically accurate and customarily advantageous to the slave trade.

    "You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your fucking khakis."
- Tyler Durden, Fight Club (1999)




    Note: All images are *not* created with digital manipulation software (i.e. Adobe Photoshop) for composition and content.

Thursday, April 4, 2013

摸魚~ Fumbling for Fish. III

    Recently there was a bit of furor over an Instagram picture being on the front page of the New York Times that triggered concerns whether traditional photography had become obsolete.

    The fact of the matter is that modern views of representative imaging have now become adopted by a media outlet of bygone eras in order to reinvigorate its cultural relevancy. The instantaneous social-sharing feature of wireless digital information is a logical business adaptation for this faded major player to regain the attention of future generations; commercial radio still flourishes despite the dominance of cable television, pedigree racehorses are more profitable investments than personal automobiles, and steakhouses take opposite floorspace at malls while McDonald's huddles away in the food court.

(click to enlarge)
(click to enlarge)
(click to enlarge)
(click to enlarge)
    By trying to connect to less-discerning audiences via integration of mass appeal imagery, the "hipster" generation has something to possibly latch onto and give the New York Times some viably consumable reputation.

    In the meantime, it seems hard pressed to find photographic evidence of similar work on Google Image Search for this type of scanography.

 
    Note: All images are *not* created with digital manipulation software (i.e. Adobe Photoshop) for composition and content.

Monday, March 18, 2013

CONTINUE?

    The Museum of Modern Art has permanently added 14 examples of groundbreaking digital interactive entertainment (i.e. video games) to their Architecture and Design Collection - by recognizing the many elements of aesthetics, storytelling, creative logic, etc., that are essential (but not always implemented) in each game, countless enthusiasts and experts who have long championed the legitimacy of video games as artistic experiences now stand to gain a distinctly more esteemed appreciation of what was once considered a hollow and superficial pastime.

    Drawing from an incredibly rich timeline of candidates to represent this first wave of video-game-as-art, commercial and critical successes such as Tetris, Another World, Pac-Man, Sim City 2000, Myst, Katamari Damacy, The Sims, vib-ribbon, Portal, flOw and EVE Online, among others, held particular significance with their simplicity, innovation, graphics, simulations, details, personalities, atmospheres and narratives; the collection is expected to later include 27 more games that encompass the initial search criteria as well as other defining factors. Visitors to this new collection are afforded opportunities to interact directly with some displays - though occasionally the physical controls could malfunction due to human abuse, as is often the case in reality- while other games are much more immersive (EVE Online, The Sims, Myst, Sim City 2000) and shown as demo videos. The installation allows for a handful of observers to congregate around each screen (approximately 55" high in the walls) without interfering with adjoining games, though hand sanitizers are highly encouraged. Headsets are provided with the playable games and a looped mix of snippets from famous themes  like "Super Mario Bros." is set as the exhibit's ambient music.

    Currently this collection can be found in one corner of the Architecture and Design exhibit, but hopefully will earn its own dedicated gallery when the new games are eventually selected. It is quite likely that once a more complete lineup of video games has been established, all displays would become less immediately engaging due to unnecessary repairs of broken controllers and shift to a picture-in-picture presentation of actual gameplay and players' hand movements. Despite the fact that video games are explicitly designed to require user input to extract their potential, not everyone who goes to museums will sit in Dale Earnhardt's car, fire a Civil War cannon, play Jimi Hendrix's guitar, flip through Salvador Dali's sketchbook or use a Neanderthal's stone hammer.

    By and large, the MoMA's initial foray into truly digital realms should serve as a welcome beacon of hope to other generations of diverse artists that toil unceasingly on their craft in the event that some day even one culmination of efforts be preserved as a worthy contribution to culture and society.

Thursday, February 7, 2013

E Airness Unum: Free Money

In appreciation of all the supporters throughout these years, G. Tso Money is giving away T-shirts! Each black or gray shirt is hand-stenciled and features the logo (see this blog's background graphic) on the front. To have one of your own, send a message with your name, shipping address and shirt size (Small through XL currently available).

While supplies last, Money back guarantee. (click to enlarge)

Thanks again to everybody and keep those horns up!


Peace, love, air guitar~

G. Tso Money