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New York, New York, United States
Mostly visual art and air guitar.

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Showing posts with label Manhattan. Show all posts
Showing posts with label Manhattan. Show all posts

Sunday, April 14, 2013

摸魚~ Fumbling for Fish. IV

    Digital manipulation tools like Adobe Photoshop are best used to cosmetically modify or efficiently emulate physical alterations existing practically-made works. Over-reliance on computer-generated effects as a primary source of displaying imagination reflects the disposable consumerist attitude that followed a culture once proud of its ability to manufacture and produce abundant national products for worldwide dispersal. By not adapting the citizenship to raise native standards with better early education and improved family resources, it comes as no surprise that a formerly industrious populace neither living within its means nor evolving to meet new definitions would also result in a shrunken middle-class growing more desperate to secure a perch on the economic ladder.


Bottle on 4990. (click to enlarge)

Bottle on 4990. (click to enlarge)

Bottle on 4990. (click to enlarge)


    When a nation's citizens grow increasingly ignorant of their own productive capabilities and are insidiously steered toward developing insatiable appetites for image-oriented mirages designed by visual media conglomerates for individual rather than communal profit, the financial gaps in society will eventually become ravenous abysses the likes of which only few can traverse. It's been said that fortune favors the brave, while perpetuating various irrational fears among an uneducated people has proved historically accurate and customarily advantageous to the slave trade.

    "You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your fucking khakis."
- Tyler Durden, Fight Club (1999)




    Note: All images are *not* created with digital manipulation software (i.e. Adobe Photoshop) for composition and content.

Thursday, April 4, 2013

摸魚~ Fumbling for Fish. III

    Recently there was a bit of furor over an Instagram picture being on the front page of the New York Times that triggered concerns whether traditional photography had become obsolete.

    The fact of the matter is that modern views of representative imaging have now become adopted by a media outlet of bygone eras in order to reinvigorate its cultural relevancy. The instantaneous social-sharing feature of wireless digital information is a logical business adaptation for this faded major player to regain the attention of future generations; commercial radio still flourishes despite the dominance of cable television, pedigree racehorses are more profitable investments than personal automobiles, and steakhouses take opposite floorspace at malls while McDonald's huddles away in the food court.

(click to enlarge)
(click to enlarge)
(click to enlarge)
(click to enlarge)
    By trying to connect to less-discerning audiences via integration of mass appeal imagery, the "hipster" generation has something to possibly latch onto and give the New York Times some viably consumable reputation.

    In the meantime, it seems hard pressed to find photographic evidence of similar work on Google Image Search for this type of scanography.

 
    Note: All images are *not* created with digital manipulation software (i.e. Adobe Photoshop) for composition and content.

Monday, March 18, 2013

CONTINUE?

    The Museum of Modern Art has permanently added 14 examples of groundbreaking digital interactive entertainment (i.e. video games) to their Architecture and Design Collection - by recognizing the many elements of aesthetics, storytelling, creative logic, etc., that are essential (but not always implemented) in each game, countless enthusiasts and experts who have long championed the legitimacy of video games as artistic experiences now stand to gain a distinctly more esteemed appreciation of what was once considered a hollow and superficial pastime.

    Drawing from an incredibly rich timeline of candidates to represent this first wave of video-game-as-art, commercial and critical successes such as Tetris, Another World, Pac-Man, Sim City 2000, Myst, Katamari Damacy, The Sims, vib-ribbon, Portal, flOw and EVE Online, among others, held particular significance with their simplicity, innovation, graphics, simulations, details, personalities, atmospheres and narratives; the collection is expected to later include 27 more games that encompass the initial search criteria as well as other defining factors. Visitors to this new collection are afforded opportunities to interact directly with some displays - though occasionally the physical controls could malfunction due to human abuse, as is often the case in reality- while other games are much more immersive (EVE Online, The Sims, Myst, Sim City 2000) and shown as demo videos. The installation allows for a handful of observers to congregate around each screen (approximately 55" high in the walls) without interfering with adjoining games, though hand sanitizers are highly encouraged. Headsets are provided with the playable games and a looped mix of snippets from famous themes  like "Super Mario Bros." is set as the exhibit's ambient music.

    Currently this collection can be found in one corner of the Architecture and Design exhibit, but hopefully will earn its own dedicated gallery when the new games are eventually selected. It is quite likely that once a more complete lineup of video games has been established, all displays would become less immediately engaging due to unnecessary repairs of broken controllers and shift to a picture-in-picture presentation of actual gameplay and players' hand movements. Despite the fact that video games are explicitly designed to require user input to extract their potential, not everyone who goes to museums will sit in Dale Earnhardt's car, fire a Civil War cannon, play Jimi Hendrix's guitar, flip through Salvador Dali's sketchbook or use a Neanderthal's stone hammer.

    By and large, the MoMA's initial foray into truly digital realms should serve as a welcome beacon of hope to other generations of diverse artists that toil unceasingly on their craft in the event that some day even one culmination of efforts be preserved as a worthy contribution to culture and society.

Thursday, February 7, 2013

E Airness Unum: Free Money

In appreciation of all the supporters throughout these years, G. Tso Money is giving away T-shirts! Each black or gray shirt is hand-stenciled and features the logo (see this blog's background graphic) on the front. To have one of your own, send a message with your name, shipping address and shirt size (Small through XL currently available).

While supplies last, Money back guarantee. (click to enlarge)

Thanks again to everybody and keep those horns up!


Peace, love, air guitar~

G. Tso Money

Wednesday, December 5, 2012

AppetiteForCreationZ: You Could Be Mayan

    With the Museum of Modern Art having announced its intention to include digital interactive entertainment to the permanent collection, there is no question that physical manipulation of material substances remains a prominent component of the definition of art in this space age of human history. Prophecy or not, the stasis of this current civilization beyond the next few weeks is still in flux.

    There are far more tangible clues to explain and identify the past than creative leaps of faith (which are in themselves not entirely a laughing matter, of course) - telltale remnants from preceding societies have endured until future generations discover and attempt to comprehend their meanings. Art, when done well, is capable of capturing incidentals and fundamentals that reflect the creator's environment.

08-12-12: Union Square station, NYC.

08-12-12: Union Square station, NYC.

08-12-12: Union Square station, NYC.

11-22-12: Fernbank Museum of Natural History, GA.

11-22-12: Fernbank Museum of Natural History, GA.

11-22-12: Fernbank Museum of Natural History, GA.

    Like any reasonably organic resource, fixed technology has its own life cycle that, when imaginatively explored and utilized, runs the course until tomorrow simply leaves everything behind. Making art means letting everybody know what's on your mind, so it's good that someone like Leonardo da Vinci didn't become a shoe cobbler instead.


    Note: The above images are taken from a Samsung SCH-u540 camera/phone.

Saturday, July 7, 2012

Appetite for Creation Part 11: Reaping the Faith

    "Don't think about making art, just get it done. Let everyone else decide whether it's good or bad, whether they love it or hate it. While they're deciding, make even more art."

    - Andy Warhol



03-12-12: LaGuardia CC in LIC, NY (click to enlarge)

03-13-12: Archway in Sunnyside, NYC (click to enlarge)

03-13-12: Archway in Sunnyside, NYC (click to enlarge)

03-18-12: Billboard in Astoria, NYC (click to enlarge)

04-06-12: Rooftops in Jackson Heights, NYC (click to enlarge)
 
04-15-12: Manhattan Bridge in NYC (click to enlarge)

04-15-12: Manhattan Bridge in NYC (click to enlarge)

    Note: The above images are taken directly from a Samsung SCH-u540 camera/phone with no post-capture manipulation.

Tuesday, April 3, 2012

Appetite for Creation Part 10: Just Flaws

        "An ancient tenet in Chinese painting holds that the Master paints not the created thing, but the forces that created it."
        - Art and Fear: Observations on the Perils (and Rewards) of Artmaking 

    One great thing about making art is how the results never lie to the creator - by evaluating the techniques, ideas and materials of a finished piece, success and/or failure is transparently evident for the viewer to perceive. Being one's own worst critic can be a tricky strategy: since no piece of art or body of work can ever be perfect, this reality can cause the artist to either abandon such futile pursuits or lose sight what "perfection" may actually be.

        "Ansel Adams, never one to mistake precision for perfection, often recalled the old adage that 'perfection is the enemy of the good', his point being that if he waited for everything in the scene to be exactly right, he'd probably never make a photograph."
        - Art and Fear

    While many elements are far beyond the control of the artist, it is the familiarity of techniques, knowledge of materials and detail of ideas that one must bring to bear with as much certainty as possible in order to best capture the time, place and mindset when a piece of art achieves not perfection, but authenticity and truth.


03-10-12: Skywalk in Rego Park, NY (click to enlarge)

03-10-12: Skywalk in Rego Park, NY (click to enlarge)

03-11-12: Parking Lot Lamp in Flushing, NY (click to enlarge)

03-11-12: Windmill in Flushing, NY (click to enlarge)

03-11-12: Windmill in Flushing, NY (click to enlarge)

03-11-12: Windmill in Flushing, NY (click to enlarge)

    Doing the best we can with what we have should be no less than the world comes to expect from artists of every stripe.

    Note: The above images are taken directly from a Samsung SCH-u540 camera/phone with no processing or manipulation.

Tuesday, March 27, 2012

E Airness Unum: Radio City Music Holocaust

    Buoyed by a brief taste of on-stage rapture at the 9:30 Club in Washington, D.C. several days ago, G. Tso Money returned to the Empire State for a no-holds-barred throwdown with US Air Guitar heavyweights Windhammer (Rob W.), Airistotle (Matt B.), Ricky Stinkfingers (Alex F.), Shreddy Mercury (Seth L.), Dean Razorback (Tom S.), Lady Air-a-Bella of the Brooklyn Bellas (Sara A.C.) along with Mitt Umlaut (Tom C.), MathRomancer (Paul M.), DagNasty-O (John D.) and Mystery Meat (Brady M.).

    For two consecutive nights in June of 2011, Gotham saw fit to host a multitude of rare talents in search of worthy contenders to the mantle of the USAG National Champion; Airistotle claimed a resounding and well-earned victory at the Bowery Ballroom in Manhattan on the 15th, and the field was once again wide open for the remaining hopefuls the following evening in Brooklyn. Due to the temporary hiatus of former US champion William Ocean (Andrew J.L.) and the unfortunate return of celebrity judge Jason Jones from Comedy Central's The Daily Show, unpredictable results were guaranteed at the Brooklyn Bowl.

    Combined with a solid showing in Round One and consistently low scores from the aforementioned Mr. Jones (one of his comments was "too Asian" of a performance by G. Tso Money), striking distance was maintained while ranked behind Mitt Umlaut and Shreddy Mercury. Round Two's song of choice was "I Wanna Rock" by Twisted Sister (Tyrannosaurus Rocks/Masturbating Booger's first round track in D.C. the year earlier) and thus the video below bore evidence of how the audience responded to G. Tso Money.


    After the song ended, Jones was first to exclaim in disbelief at the sight he had just witnessed and upped his prior score of 5.5 to a solid 5.9 which the other judges mirrored with their own near-perfect marks. Sadly, it was was not enough to overcome a fearlessly stunning act by Mitt (who ran onto the bowling lanes and shredded mightily to everyone's delight) and Shreddy's impressive point lead. The Brooklyn crown and automatic berth in Chicago's National Finals ultimately went to Seth, who represented admirably amongst other Regional champs this past July.

    The 2011 season for G. Tso Money would officially draw to a close on the 18th in Philadelphia, but this whole experience was infinitely valuable in becoming more familiar with the ever-elusive quality known as "airness" that so many others had demonstrated on stage. In fact, one of the most enduring memories was gaining the respect of fellow air guitar practitioners in finally being recognized as an equal by generous pillars of the community. This mutual love for music and the exhilaration of rocking out underneath the spotlights had brought us all closer together and further cemented our bonds as family - the 2012 US Air Guitar season will be yet another enjoyable reunion and opportunity to share the individual journeys that all have participated in on the quest for world peace through air guitar.

    "No Strings to Rule them All. No Strings to Excite Them. No Strings to Bring Them All and in the Airness Unite Them."
- The Thrash Prince of Hell Air, G. Tso Money